Step by step
- Open the Floors view. Choose a level from the list or step with the arrows: ground floor, typical floors and basements. The legend explains the colours.
- Zoom in to see rooms, furniture, windows (blue) and doors with their swings. Rooms and Furniture switch the detail on and off.
- Press Dimensions to check each room's inscribed circle against the minimum rule (green meets it, amber is up to 0.3 m short, red is shorter) and Areas to compare each room with the target areas in Criteria.
- Click a dwelling for its room schedule and openings. Drag the white squares (partitions and wet zone), yellow diamonds (width against the neighbour) and blue dots (windows and doors). Edits apply to every typical floor.
- Change the dwelling's Use or type from the card; that run of units is re-planned. Reference floor ghosts another level underneath.
- Press Sun hours to colour each apartment by its midwinter sunlight.
Transcript
Every level. The Floors view steps through every level: the ground floor, the typical floors and each basement. Units are coloured by type with their net area, cores are hatched, and corridors and services are shaded.
Rooms, dimensions and areas. Zoom in and every dwelling shows its rooms, furniture, windows and doors. Dimensions draws each room's inscribed circle against the minimum rule, and Areas compares every room with the targets in Criteria.
Edit a dwelling. Click a dwelling to see its room schedule, its checks and every opening. Drag the white squares to move partitions, the yellow diamonds to change its width, and the blue dots to slide windows and doors. Change its type and that run of units is re planned on every typical floor.
Sun hours. Sun hours colours each apartment by its midwinter sunlight, so you can see at a glance which units meet the target and which do not.
